Quest Of Dungeons
Quest of Dungeons is a turn-based dungeon crawler game, a rogue-like featuring a good old 16-bit retro artistic look. An evil Dark Lord has stolen all the light, so your mission is to enter his lair and defeat him.By playing as a Warrior, a Wizard, an Assassin or a Shaman, you have to traverse dungeons, defeat enemies and loot everything you can in order to survive. You can learn new skills in Tomes you find along the way and buy and sell items at shops.The entire game is procedural, so you won't find items and enemies in the same place each time you play. Procedural dungeons. Procedural weapons. Boss encounters. Quests.
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Four difficulty levels. Shop – buy and sell items and weapons. Leaderboards. – compare your Adventure points with the community.The registration of Nintendo Network ID and acceptance of the network related terms and privacy policies required. This content may be purchased by users who have registered a Nintendo Account and accepted the respective legal terms.
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Quest of Dungeons | |
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Developer(s) | Upfall Studios |
Publisher(s) | |
Programmer(s) | David Amador |
Artist(s) | Oryx |
Platform(s) | Microsoft Windows, OS X, Linux, Xbox One, PlayStation 4, Nintendo 3DS, Wii U, Nintendo Switch, iOS, Android |
Release |
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Genre(s) | Roguelike |
Mode(s) | Single-player |
Quest of Dungeons is a roguelikeindie game released on March 25, 2014 by Portuguese[1] developer Upfall Studios. The game features 16-bit graphics to resemble games from the Super Nintendo and Sega Genesis era. It was initially released for Windows, Mac and iOS and was later ported to Xbox One via ID@Xbox on September 7, 2015.[2] In February 2016, it was announced that the game was being developed on Wii U and Nintendo 3DS[3] and was released on September 29, 2016.[4] It was later released for PlayStation 4 on January 17, 2017.[5] On August 2, 2017, it was announced that it would be coming to the Nintendo Switch.[6]
Gameplay[edit]
The player can assume the role of one of four different character class types, the Warrior, Wizard, Assassin or Shaman. The player enters a Mansion on the top floor and gradually progress down the increasing difficulty floors by leveling up.The entire game is randomly generated, so monsters, traps, loot are never on the same place. The game world is placed in a tile-based square grid that is viewed from a top-down perspective, where the player, enemies, items and objects occupy discrete squares. The game is turn-based, and both the player and numerous enemies take turns performing actions. The game has a very fast approach to the turn-based mechanic, and while the player does have to wait for the enemies to take turn, everything is done very quickly to keep the action fluid. Each turn the player may move or attack monsters in adjacent squares, pick, drop, and use items, and interact with various in-game objects. Permanent death is a major part of the game, in which if the player dies by losing all HP it will restart from the beginning of the game, thus creating a different dungeon, there are no options inside the game to change this, so while the player can save and continue later at any moment, if he dies he can't continue.
Plot[edit]
The game doesn't take itself very seriously and makes fun of the traditional plots. In this case, an Evil Dark Lord steals all the light in the world and traps it inside a magical lantern. The four heroes decide that it would be a good idea if one of them enters alone. This is a nod to B movie plots where sometimes characters make the most illogical decision.
Feisty meaning in spanish. We will get through this together.Sincerely,Elizabeth DouglasCEO, wikiHow.
Development[edit]
According to the developer, development of the game started in June 2013. Initially planned as a tablet only game, it was ported to PC before initial release, after being approved via Steam Greenlight it was released on March 25, 2014. In the following months it was ported to Linux, Android and eventually Xbox One. The game was development using a in-house Game Engine.
Reception[edit]
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Critics have generally give the game good scores, especially the Xbox One version, considered the most polished and easy to pick version. While the desktop version was well received among players, it had mixed to positive reviews from critics, mostly because of the poorly devised Keyboard/Mouse controls that it had at launch.
TouchArcade gave it a 4/5 saying that 'Quest of Dungeons is a very good roguelike and a fun game.'.[11]Softpedia gave it a 7/10 complementing on the solid gameplay, replayability and difficulty balance, but criticizing the lack of variety in the game.[12]Pocket Gamer gave it a 6/10,[13] and Nintendo Life gave the Wii U version a 8/10.[10]
See also[edit]
References[edit]
- ^https://www.upfallstudios.com/
- ^'Now Available – Quest of Dungeons'. ID@Xbox. Retrieved December 27, 2015.
- ^'Exclusive: Quest of Dungeons is Bringing Turn-Based Roguelike Action to Wii U and 3DS'. Nintendo Life. Retrieved June 5, 2016.
- ^'Quest of Dungeons for Wii U'.
- ^'Quest of Dungeons for PS4'.
- ^'Quest of Dungeons Switch announcement'.
- ^'Quest of Dungeons for iPhone/iPad Reviews'. Metacritic. CBS Interactive. Retrieved September 20, 2018.
- ^'Quest of Dungeons for Xbox One Reviews'. Metacritic. CBS Interactive. Retrieved December 27, 2015.
- ^'Quest of Dungeons for Switch Reviews'. Metacritic. CBS Interactive. Retrieved September 20, 2018.
- ^ ab'Quest of Dungeons Wii U Review'. Nintendo Life. Retrieved December 29, 2016.
- ^ abMusgrave, Shaun (April 3, 2014). ''Quest of Dungeons' Review – Perhaps a Bit Too Familiar'. TouchArcade. Retrieved December 27, 2015.
- ^'Quest of Dungeons Review'. Softpedia. Retrieved December 27, 2015.
- ^'Quest of Dungeons'. Pocket Gamer. Retrieved December 27, 2015.