Rivals Of Aether Characters
Zetterburn, a son of the ruling family of the Firelands, is an experienced and hardened warrior. ELEMENTAL POWERS. BURN DAMAGE - Zetterburn's special attacks can set opponents on fire, causing them additional damage over time. WILD FIRE - Zetterburn's Down Special places flames on the stage. These flames stay for a period of time, burning any opponents who come in contact with them. FIRE AMP - When an opponent is burning, Zetterburn's Strong Attacks can absorb the flames and launch the burned enemy twice as far, making for an effective killing blow. Orcane is a playful trickster, notorious for escaping even the most precarious of situations.
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ELEMENTAL POWERS. PUDDLE TELEPORTATION - Orcane creates a puddle with his Neutral Special or Down Special. He can then teleport to his puddle using his Up Special as a powerful vertical blow or an effective recovery when launched off the stage. BUBBLE EVAPORATION - Orcane can turn his puddle into a pillar of bubbles with his Down Special to trap enemies above the puddle. WATER AMP - When standing on top of his puddle, Orcane can consume the water underneath him to perform powerful Strong Attacks with far greater range and knockback.
Currently an Aerial Ace for the Air Armada, Wrastor is wrecking havoc among the Armada's enemies and generals alike. ELEMENTAL POWERS. WINGED FLIGHT - Wrastor can jump 4 times, making him incredible at controlling the air and recovering from the toughest falls even when things look grim. WIND CURRENT - Wrastor can create a Wind Current with his Forward Special, allowing him to move faster within it and chase his targets more effectively. AERIAL ACE - Wrastor performs his charged Strong Attacks in the air instead of on the ground, a first for this genre. Kragg is a defender of the colossal Aetherian Forest, and one of the infamous Wall Runners who patrol the Rock Wall. ELEMENTAL POWERS.
ROCK HURL - Kragg can pull a rock out of the ground and hurl it at opponents. After it leaves his hands, the rock becomes a solid piece of stage that either Kragg or other players can break. DEFENSE BALL - Kragg can curl into a ball and roll toward enemies. Although he can be damaged while in ball form, he cannot be knocked away. EARTH PILLAR - Kragg can summon a pillar of earth to his feet regardless of where he is. If Kragg is about to fall to his death, this move can quickly turn his situation around. Forsburn is the disgraced, eldest son of the Firelands' ruling family.
He was previously the Firelands' chief diplomat. ELEMENTAL POWERS. SMOKE SCREEN - Forsburn can use his Neutral Special to obscure the battlefield allowing Forsburn to remain hidden inside a cloud of smoke. DECOY - Through his Forward Special, Forsburn can create a smoke facsimile of himself that can trick opponents. The illusory Forsburn breaks into smoke after being hit by a single attack. CONSUME/COMBUST - By using his Down Special, Forsburn can consume his smoke clouds back into his body. After consuming three clouds, Forsburn is charged up and can empower his other specials.
Maypul is the self-appointed Guardian of the Aetherian Forest. She uses her agility to trap any unknown intruders before they even realize she's there. ELEMENTAL POWERS. WATCHER'S MARK - Maypul can use her Seeds or her Watcher's Dash to mark opponents, making them susceptible to her following attacks. WRAPPED UP - After marking her targets, Maypul can use her Strong Attacks or her trusty plant Lily to wrap marked opponents in place allowing her to follow up with another attack. SLING SHOT - Maypul can use her vines to sling toward marked opponents, allowing her to elude attacks and quickly close distances. Absa is a famed engineer and secret martialist of the Elders of the Air Alliance, who live high above the cloudline in the Archai Mountains.
ELEMENTAL POWERS. CLOUD CONTROL - Absa can place a cloud using her Neutral or Forward Special. This cloud hangs in the air until Absa bursts it by tapping her Neutral Special and knocking enemies away.
THUNDER BOLT - Absa can charge her Neutral Special to create a powerful lightning blast that connects her to her cloud. All opponents caught between the two will be knocked away at high speeds. CONDENSED STORM - Absa focuses the power of a lightning bolt to the tip of her hoof. If she can line up one of her aerial kicks perfectly, she unleashes great power. Etalus is a legendary warrior in his native land, the northern continent known as the Ice Barrens. ELEMENTAL POWERS. HOME ICE ADVANTAGE - Etalus can use his Forward Special or Forward Tilt to freeze the ground beneath him in order to slide across on the icy surface.
ARMORED UP - When standing on ice, Etalus can use his Neutral Special to absorb the ice and create ice armor around his body. AVALANCHE - Etalus can use his Down Special to shatter all nearby ice, instantly freezing any enemies who are standing on it. Ranno was a feared martial artist who trained under wise monks. Now he prefers to peacefully protect his swampy homeland. ELEMENTAL POWERS. POISON STACKS - Ranno’s Specials, Strong Attacks, and Jab Combo apply up to four poisonous stacks on his opponents.
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TOXIC TRAP - Ranno’s Forward Special and Down Special can place his opponents in a Toxic Bubble Trap that makes it easier for Ranno to combo. POISON SPIN - Ranno’s recovery onto stage has three options.
He begins it with a Poison Lunge that is quick and knocks opponents away. After the lunge he can quickly Poison Kick down onto the stage or he can use the Posion Spin to fire out an array of Posion Darts. Clairen is a seasoned warrior from a distant future where the heroes of flame vanish and never return. ELEMENTAL POWERS. IONIZED TIP - Clairen can manipulate her blade to be two-toned, allowing her to stun enemies who are hit precisely with the tip. PLASMA ECHO - Clairen dashes forward with her Side Special to quickly escape. The deadly plasma resonance left behind can damage enemies and even KO opponents with its sweet spot.
ENERGY FIELD - Performing a Down Special right before an attack hits Clairen will trigger her energy field. This field damages and pushes other Rivals away while nullifying all projectiles. Sylvanos is the heart of the Aetherian Forest.
This rageful deity has only a single goal - to expand the forest over all of Aether. ELEMENTAL POWERS. UNTAMED GROWTH - Sylvanos spreads grass as he runs around. He can use Down Special to call Plants Rise and damage any opponents standing on grass. SEED SHOT - Sylvanos’ Neutral Special fires a deadly seed into the air. If it hits an opponent it will lock them in place, but if it reaches the ground it will plant a flower that maintains grass until it's destroyed. BURROW - Sylvanos can dig into solid ground and reappear by digging out from a different position.
If he digs under grass he can pop out with a strong bite attack to KO enemies off the top of the screen. After her dreams of joining the Air Armada were crushed by an intolerant captain, Elliana now plans to destroy them for rejecting her.
ELEMENTAL POWERS. OVERHEAT - Elliana’s ship heats up when she uses specials or her unique double jump that allows her to hover. Once overheated she can no longer use specials or hover. LETTING OFF STEAM - Elliana can perform Strong Attacks to expel steam from her ship, lowering her Overheat bar. When she is overheated, her strong attacks let off a powerful explosion instead that can KO opponents.
ABANDON SHIP - Elliana can use her Up Special to abandon ship even when overheated. With the guide and support of Sein, Ori from joins the Rivals of Aether roster as the first guest character. ELEMENTAL POWERS.
SPIRIT FLAME – Sein follows Ori around the battlefield. Ori can tap Neutral Special to have Sein quickly fire a Spirit Flame from wherever Sein is. Ori can hold Neutral Special to have Sein use the Charged Flame. BASH – Ori can use Down Special to Bash nearly anything in Rivals of Aether – from characters to projectiles to rocks and plants.
TAG TEAM – When Ori and Sein are close enough, Ori can use Strong Attacks to initiate tag team combos. These Strong Attacks have more powerful properties as Sein assists Ori for a more devastating blow. Shovel Knight has learned a lot during his and he brings those skills with him to the Rivals of Aether roster as the second guest character. ELEMENTAL POWERS. TREASURE HUNTER – Shovel Knight’s attacks knock coins and gems out of his opponents.
By taunting, he summons Chester and can use his treasure to purchase either Relics or Armors to improve his fighting ability. SHOVEL DROP – Shovel Knight’s signature ability is his Down Air in Rivals of Aether. He can bounce off players, objects, and projectiles!. EXPERT FISHERMAN – Shovel Knight’s down special is the Fishing Rod. Use it off the side of the stage to fish up some treasure.
Time it correctly and fish up a Treasure Rock, but time it perfectly and get a Golden Fish.
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Please leave them on. No offensive/NSFW posts. If you have a question, please read the page before posting.Useful LinksGame Information.Other Links.RIVALS OF AETHER is an indie fighting game set in a world where warring civilizations summon the power of Fire, Water, Air, and Earth.
Choose a Rival to bring into the battlefield and manipulate the powers of the classical elements and animal movement. Untangle the mysterious conflicts of the planet Aether in Story Mode or take your combat skills online and challenge your friends across the world.