Duke Nukem Advance Pc Rating: 3,2/5 1980 votes
Duke Nukem Advance
Basic Information
Video Game
Torus Games, 3D Realms
Take-Two Interactive Software
Action
Game Boy Advance
Retail Features
Ratings
European Release Date(s)
Game Boy Advance
September 20, 2002
North American Release Date(s)
Game Boy Advance
August 12, 2002
Awards Changelog Cheats Codes Codex
Compatibility Covers Credits DLC Help
Localization Manifest Modding Patches
Ratings Reviews Screenshots Soundtrack
Videos Walkthrough

Duke Nukem Advance is a portable video game in the Duke Nukem series, released for the Nintendo Game Boy Advance in August 2002. While many of the graphics and sounds have been ported from Duke Nukem 3D, the game, also a first-person shooter, has an original storyline and levels.

Four difficulty levels can be selected at the beginning of the game. Multiplayer games are possible, with up to four players requiring a copy. An option to save one's progress appears at the completion of each level, with five save game slots to choose from.

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Enemies[editedit source]

4 of them are from DN3D, with 3 of them exclusive to this game.

  • Assault Trooper (armor is blue instead of lime green, shoots pistol rounds instead of lasers)
  • Assault Enforcer
  • Pig Cop (they look and behave the same as the Duke Nukem 3D Pig Cops, and two of them are introduced in the game's introduction scene)
  • Octabrain
  • Gray (exclusive to this game)
  • Eggs (exclusive to this game, don't confuse with Protozoid Slime eggs)
  • Mini Spiderlord (replaced the Mini Battlelord)

Bosses[editedit source]

Boss names are unknown. The names below were made unofficially.

  • Spiderlord (replaced the Battlelord, not the Spiderdemon from Doom)
  • Alien Controller (replaced the Overlord)
  • Cyber Alien (replaced the Cycloid Emperor)
  • Alien Lord (replaced the Alien Queen)

Weapons[editedit source]

  • Mighty Boot (Stronger than the one in DN3D)
  • Desert Eagle (replaced the Pistol)
  • Golden Desert Eagle (stronger variant of the Desert Eagle, shares ammo with the Desert Eagle)
  • Shotgun
  • Lead Cannon (four-barreled/stronger variant of the Shotgun, shares ammo with the Shotgun)
  • RPG
  • Pipebomb
  • Shrink Ray
  • Freezethrower

Story[editedit source]

Duke Nukem, working for General Graves, is asked to investigate Area 51, after reports indicate the hostile infiltration of an alien species. After getting rid of much of the alien threat there, Duke learns about how the aliens require 'environmental regulators' to exist, and follows them to Egypt.

While in Egypt, Duke Nukem discovers a vast collection of alien hybrid creatures in stasis, apparently an army meant to take over the world. A nearby power source detected by General Graves seems to supply their environmental regulators, so Duke is sent to shut it down. Subsequently, he learns that activating an override pump will drain the hibernation tanks, killing the entire alien hybrid army.

Nukem also manages to destroy the controller alien overseeing the stasis area, but it turns out that the alien activated a self-destruct sequence just before his death. Duke manages to narrowly escape the collapsing temple, using one of the alien transporters to get away.

Having re-establishing contact with the general, Duke Nukem discovers he has materialized in Sydney, Australia. Graves tells him to find one of the agency's undercover agents, who has sent out a distress call from a nearby nightclub.

After rescuing the agent, Duke locates a doomsday weapon being created by the aliens. The controller alien in Egypt had mentioned it to be able to wipe out Earth's atmosphere, so Nukem is quickly sent to destroy the device. Once successful, he transports on board the orbiting alien spaceship.

Once Duke establishes his signal with General Graves, he learns that he must hack into the spaceship's system to find a weakness. After transmitting all the data from the ship he can find, Graves tells him they have detected four human females on board which Duke must once again rescue. He finds the first one and teleports her back to Earth, and after analysis, the general learns that she is in fact a cloned version of their undercover agent, Jenny (previously appeared in Sydney). Duke deducts that the aliens are using the clones to help propagate their species.

By the time Duke has rescued the Jennys one by one, his General friend informs him that he can destroy the ship by shutting down its engine's coolant system. He does just that, then teleports 'Jenny 5' back to Earth. The General's teleportation system is unable to beam out Duke Nukem too, however, requiring him to wade through more alien assailants in order to transport out using their teleporters. The ship subsequently blows up, and Duke Nukem arrives safely back on Earth.

Controls[editedit source]

Since the Game Boy Advance has a limited amount of controls, the game offers four different control setups. These set the buttons for shooting, jumping, strafing, weapon selection and looking up and down. When pausing the game, the player can also view the level's map. The player can pan around the map, as well as zoom in or out. Some of the level's secrets can also be discovered simply by looking at the map.


Reviews[editedit source]

Duke Nukem Advance has received quite favorable reviews, and is considered by many to be the best first-person shooter on the Game Boy Advance. It is often compared to the GBA versions of Wolfenstein 3D, Doom and Ecks vs. Sever.

Trivia[editedit source]

  • The Duke-Burger restaurant from The Birth episode of Duke Nukem 3D's Plutonium Pak (also included in the Atomic Edition) appears in the second level of the Sydney chapter.
Advance
  • Area 51 is the secret level from The Birth episode of Duke Nukem 3D's Plutonium Pak, also included in the Atmoic Edition.
  • The Egypt chapter is set in the Temple of Amun.
v·d·eDuke Nukem series
PC
Duke Nukem·Duke Nukem II·Duke Nukem 3D [Plutonium Pack] ·Duke Caribbean: Life's A Beach·Duke: Nuclear Winter·Duke it out in D.C.·Duke Nukem: Manhattan Project·Duke Nukem Forever
Console
Duke Nukem 64·Duke Nukem: Time to Kill·Duke Nukem: Zero Hour·Duke Nukem: Land of the Babes·Duke Nukem Forever
Handheld
Duke Nukem·Duke Nukem Advance·Duke Nukem Mobile·Duke Nukem Arena·Duke Nukem Trilogy [Critical Mass·Chain Reaction·Proving Grounds]
Music
Characters
Retrieved from 'https://gamicus.gamepedia.com/index.php?title=Duke_Nukem_Advance&oldid=743195'

Looking uncannily like PC classic Duke Nukem 3D, Duke Nukem Advanceis more than just a straight port - it's a whole new adventure -and that's bound to count for something in the surprisinglysaturated FPS market on Nintendo's handheld. But can the ageingDuke deliver the goods necessary to trounce Ecks Vs.

Sever anddominate Doom?GroovyNaturally, the plot is complete guff. Captain commando game online. Duke has beenhired by the army ( the army!) in order to foil a covertalien operation to, you know. Take over the world and stuff.Teleporting on board an alien spacecraft, it's from here that Dukesets off on his mission to kick ass and chew bubblegum. And yes,he's all out of bubblegum - don't tell me you didn't see that onecoming?Controlling Duke is a pretty simple affair, with strafing attachedto the shoulder buttons, movement on the D-pad and looking/jumpingon A/B.

Photo dojo dsi create a fighter free. The only button combinations we needed to remember were forweapon switching and looking up and down, the latter of whichyou'll probably never even need to use. Aiding him on his crusadeis the usual complement of FPS-staple weaponry; a pistol, shotgun,super-shotgun (or 'lead cannon' as it's known here), rocketlauncher and pipe bombs. In addition there are the comedy sci-fiweapons like the freeze and shrink rays, the latter of which forcesyour foe into a piddly state, ready for you to stomp on.' So far, so familiar,' you must be thinking. Well, yes, but thenthat's what makes Duke Nukem Advance such an enjoyable little game.The nineteen brand new missions represent pretty much what we likedabout the original Duke Nukem 3D, albeit sans strippers, in a wholenew set of levels. It's a tongue-in-cheek jaunt through a decentvariety of imaginatively designed maps.Damn I'm goodThe underlying Build engine, which we havesuch fond memories of tweaking and toying with on the PC, appearsmore or less unchanged as well, although bullet holes anddestructible scenery have been stripped away to keep the poorlittle GBA happy. The texturing is of a generally high standard,though, and the enemy sprites are just how we remember them - andtrust us, they look a lot better in motion than they do in thescreenshots!Even the classic theme tune has been brought across along with afew of Duke's pithy catchphrases.

Chuckling away as he grumbled'Let's rock!' We began to appreciate why Duke Advance stood headand shoulders above Ecks Vs. Sever and even Doom in the fun stakes- it doesn't take itself too seriously.Developer Torus isn't kidding itself that this is anything but anopportunity to traipse through nineteen levels blasting away atrandom enemies and finding keycards, and to that end they'vecreated a comfortably-paced and well designed addition to the Dukelegacy. Throw in a four-player Dukematch mode - always a laugh -and we have the best first person shooter on the GameBoy Advance todate.ConclusionFrankly, Duke Nukem Advance surprised us. What appeared at first tobe a slapped together run-of-the-mill cash-in has instead turnedout to be a very entertaining little title. It breaks no new groundin gaming conventions, and it wont keep you playing for months, butit looks good and it plays well, which is more than can be said forsome of its competition. Hail to the King, baby!8/10.