Monster Tale Ds Game Rating: 4,5/5 767 votes
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The game did understandably well with critics and garnered a cult following, though it was never a huge hit; it released too late in the Nintendo DS’s life and only in North America. But while the game’s story is nicely self-contained, in real life, this Monster Tale ends on a cliffhanger.

Monster Tale (c) Majesco
Nintendo DS
90%
Wednesday, April 20th, 2011 at 03:29 PM

By: Jeremy Peeples

The DS has a plentiful supply of top-shelf platformers, and with the arrival of Monster Tale, it has yet another. This platformer/pet raising game blends a lot of things together to create a well-crafted game that can please anyone, regardless of age. The core gameplay reminds me a lot of Mega Man, but with a 2D Metroid-style map to track your progress and the usual formula of beating an area to unlock a new power, then go back and make use of the new skill to explore new areas and destroy enemies in new ways as well.

It might seem like a knock to just say that this a blend of 2D Metroid and Mega Man, but it isn’t - those two series, when they’re at their best, are some of the industry’s best overall offerings. They’ve got finely-tuned controls and stunning graphics, and Monster Tale actually holds up nicely even when held up to those lofty standards. Monster Tale’s controls are incredibly responsive, and things like wall jumping are a breeze as a result. Really, given how intricate the platforming can be, including a section very early on where platforms are about ¼ the size of your character, they would have to be. Beyond just doing what you’re used to doing in those kinds of games, you’ve also got a pet-raising sim

Older fans may groan at the thought of pet-raising being included, but honestly, it’s no big deal at all. It reminds me of Sonic Adventure’s chao raising stuff - it’s in the game, there’s actually quite a bit of depth to it if you care to really get into it, but it’s not a chore to take part in it. If you want to only do the things the game makes you do, you can, or you can decide to spend money and help upgrade either Ellie or Chomp. You raise Chomp from a little kid monster into a bigger one by having him help solve puzzles, destroy enemies, and using either items or food that enemies drop or that you purchase from the store.

Chomp’s involvement in things makes great use of the DS screens because you could have a puzzle on the top screen, like a spike that needs to be moved, and Chomp will move into position on the bottom screen to hit a button and move the spike. The downside to this is that the ever-popular bottom screen map has to be brought up manually with the start button, which isn’t a huge deal, but does take some getting used to after years of DS ‘Vanias. The select button is used for the RPG-esque pet raising, where you can check info on both Ellie and Chomp and assign skills. It takes a little while to get used to, but not too long.

Even without Chomp, Ellie has an impressive arsenal of moves and attacks. She starts off with a mid-range attack, and then eventually gains the ability to roll under things, short-range melee attacks, an uppercut, a Mega Man-style long-range blaster, and even a combination sword slash/blaster attack that will make short work of many enemies. The use of close-range attacks is a pleasant one because normally, you only have long-range weapons being used at close range in these kinds of games. Here, you’ve got attacks specifically designed to destroy nearby enemies, and it adds a lot of variety to the combat and prevents from getting old - even when you’re grinding to gain experience.

Monster Tale is a gorgeous-looking game. The art style isn’t particularly unique, but what helps this game stand out are the crisp visuals that shine in screenshots and fare even better in motion because of how smooth the animation is. The color palette is also bright, and the environments are impressive, with a lot of color and plenty of depth to them. The animation is some of the best I’ve seen on the DS - it’s clear that a lot of care went into it because everything, no matter how minor it may be, has fluid animation.

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Monster Tale’s soundtrack is also fantastic. It’s got a lot of variety to it thanks to the many kinds of environments you’ll be traversing throughout the adventure. As a result, you’ll be treated to everything from the usual assortment of rock to a pretty incredible flute-heavy score at some points. The cast of characters is given full voice over, which is perfectly fine, but nothing spectacular. The sound effects are pretty good, with everything sound about as it should, and combos build up nicely and then climaxing with the final blow that also happens to be the loudest. It makes learning and implementing combos that much more rewarding.

Monster Tale is a must-have for anyone who loves either the 2D Mega Man, Metroid, and “MetroidVania” games. It’s a well-crafted hybrid of those styles of play and is one of those games that in a few years, when definitive “best of” lists are made for the DS, you’ll see and think ‘Man, that sounds good, how did I miss out on it when it first came out?’. Don’t let that happen to you and pick this up as soon as you can. You’ll be glad you did once you experience the game and realize that you did so without paying a ridiculous markup price years after the fact.

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Rating
90%

A group of nasty kids have snuck into a secret world inhabited by monsters and enslaved them as their pets. This ragtag pack of kids is using the monsters to do all sorts of selfish, destructive things that will ultimately result in the downfall of the Monster World. That is, until little Ellie discovers the Monster World and befriends a mysterious young monster named Chomp. This dynamic duo sets out on a fantastic adventure where our Monster Tale begins.Features:Developer Pedigree: From the key leads of the critically acclaimed DS game Henry Hatsworth and the Puzzling Adventure (IGN's Platform Game of the Year).Genre Mash-Up: Platform adventure on the top screen mixed with a deep pet raising game on the Touch Screen.Raise & Evolve Chomp: Train your monster companion in the Touch Screen Pet Sanctuary. Give Chomp food, equipment and toys so that it grows, evolves and gains new abilities to assist Ellie's adventure. Chomp has approximately 30 unique forms with different attributes and abilities including attacks, shields, bombs, and bounces, among others. Chomp's abilities are directly related to how you raise him so nurture him with the utmost care.Chomp Will Do Your Bidding: Ellie can summon Chomp from the bottom screen to the top screen at any time.

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Use Chomp to help fight enemies and leverage his abilities to access new areas.Explore Monstrous Worlds: Battle through 5 non-linear worlds and face off against a menacing kid-monster duo at the end of each. A Wicked Treehouse, Monster Nightclub, Ancient Ruins and even a Monster Express Train await you and your monster friend.Pamper Your Pet: Collect money throughout the game then use those earnings to shop for food, toys or equipment for your monster pet. How you use Chomp in battle and what items you give it-including weapons, pick-ups and power-ups-affect how it evolves. Defeated enemies may even drop items that Ellie can pick up to use for Chomp later on.Pump Ellie Up: Apply earnings toward new abilities or stat enhancements for Ellie to make her a more formidable fighter.Epic Battles: Go head to head with giant boss monsters and their kid-king masters! String together devastating combos and throw down some super attacks to get the upper hand.Conquer Thy Enemy: A myriad of inspired enemies await defeat. They fly, burrow, rocket, jump, teleport, crush and much more in lots of devious and challenging ways.Acquire Runes: Defeat certain boss characters or discover hidden areas to earn runes as you play.

Gain permanent upgrades to give Ellie additional abilities like dash, roll and wall jump to aid her on the adventure.