Lifeless Planet Premier Edition Rating: 4,8/5 2828 votes
Lifeless Planet
Developer(s)Stage 2 Studios
Publisher(s)
  • Serenity Forge (PC, PS4)
  • Stage 2 Studios (XB1)
Designer(s)David Board
Composer(s)Rich Douglas
EngineUnity
Platform(s)Microsoft Windows, OS X, Xbox One, PlayStation 4, Linux, Nintendo Switch
ReleaseMicrosoft Windows

March 6, 2014 (Early access)[1]
June 6, 2014 (Full release)[2]
OS X
June 23, 2014
Xbox One[3]
May 13, 2015
Linux[4]
March 25, 2016
PlayStation 4[5]
July 19, 2016
Nintendo Switch[6]

September 6, 2018
Genre(s)Puzzle, platformer
Mode(s)Single-player

Lifeless Moon official site, the follow-up to exploration game Lifeless Planet, has launched a crowdfunding campaign. Where the first game was set in the far. A failed mission to an alien world is standard stuff for games, but the Lifeless Planet twist—the discovery of an old, abandoned Soviet outpost.

Lifeless Planet is a 2014 puzzleplatformervideo game developed by independent American company Stage 2 Studios and published by Serenity Forge. The game was released on June 6, 2014 for Microsoft Windows and on June 23, 2014 for OS X, and has been ported to the Xbox One on May 13, 2015, Linux on March 25, 2016 and to the PlayStation 4 on July 19, 2016. Lifeless Planet was in development since 2011 and is primarily the product of the one developer, David Board.[7]

Plot[edit]

The game follows an astronaut on a trip to another planet that is thought to be filled with lifeforms. The mission is a failure as the ship is lost in the crash, the protagonist is unable to locate other crew members, and the planet turns out to be an enormous wasteland completely devoid of life; however, among the vast emptiness is a derelict Soviet Union science outpost constructed on the planet. The game follows the protagonist as he explores the planet and figures out how the Soviets managed to travel to the planet, and why the outpost is now empty.[7] He explores through the planet only to get flashbacks of life on earth. As he seemingly sinks deeper into madness he finds out he is not alone and the only other survivor is a Russian girl who supposedly is the cure.

Gameplay[edit]

The player explores the desolate environment of Lifeless Planet.

The game contains platforming adventure and puzzles to solve. Levels in the game are linear. The gameplay difficulty increases as the game progresses to match up with the player's skills learned from playing the game.[7]

NBA Live 18Developer(s)Publisher(s)SeriesNBA LiveRelease Date(s)September 15, 2017Genre(s)SportsMode(s)Single Player, MultiplayerPlatform(s)PlayStation 4,PredecessorSuccessorNBA Live 18 is a basketball simulation developed by EA Tiburon and published by EA Sports. It features the as its cover athlete and was released for PlayStation 4 and on September 15, 2017. The game is the 21st installment in the, and the follow-up to 2015's after took a year off between games.ReceptionThe game received some criticism for its gameplay, the game was noted as an improvement over recent installments, and became the highest rated game of the series since, according to. Nba live 18 xbox one.

Edition

Development and release[edit]

The game was originally planned to be an action platformer, but as development of the story expanded, developer David Board chose to refocus the game to center on the story.[7] The game is inspired by classic adventure games including LucasArts's The Dig and the platform gameAnother World, as well as by Cold War sci-fi B movies.[7] Board said that he aimed for the game to convey the 'combined sense of optimism and dread of what science was capable of in the hands of humankind'.[7]

The game was part funded through crowdfunding, launching a Kickstarter campaign in September 2011. The campaign achieved its $8,500 target within 24 hours of going live, and eventually closed with over $17,000 raised.[8] The exposure generated by the campaign helped to secure a publishing deal for the game.[9] Though Board originally intended to release the game in July 2012, delays meant it took until March 2014 for just the Steam Early Access release.[10]

The early access release included the first six chapters of the game, approximately one third of the game's content which corresponds to about two hours of gameplay.[1]PC Gamer described that gameplay as 'perfunctory', with some puzzle solutions being extremely obvious, a lot of time spent 'just walking', and some gameplay elements feeling 'contrived'.[1] The final version of the game has around 20 chapters and which was released June 6, 2014.[2] It would also include features not present in early access such as support for OS X, subtitles, and the option for Russian or German language. This game is similar to the work of Aleksey Nikolayevich Tolstoy, Aelita.

Reception[edit]

The game received mixed reviews, generating a score of 59/100 on reviews aggregation website Metacritic.[11]

References[edit]

  1. ^ abcKatie Williams (2014-03-06). 'Lifeless Planet Now on Steam Early Access'. IGN. Retrieved 2015-04-15.
  2. ^ abDavid Board (2014-04-30). 'Full Game Release June 6'. Retrieved 2014-05-12.
  3. ^David Board (2015-04-29). 'Lifeless Planet on Xbox One in 2 Weeks!'. Retrieved 2015-05-05.
  4. ^'Linux Version Live!'. 2016-03-25.
  5. ^'Lifeless Planet PS4 Announcement Trailer'. 2016-07-05. Retrieved 2016-07-05.
  6. ^'Lifeless Planet: Premiere Edition for Nintendo Switch'. Retrieved 2018-09-06.
  7. ^ abcdefChalk, Andy (2014-03-31). 'Lifeless Planet hands-on: explore a Soviet base on another world'. PC Gamer. Retrieved 2014-04-04.
  8. ^David Board (2011-09-17). 'Lifeless Planet: A New Cinematic Sci-Fi Adventure Game'. Kickstarter. Retrieved 2015-04-15.
  9. ^Mike Rose (2014-02-05). 'What a big Kickstarter success looked like - before Double Fine came along'. Gamasutra. Retrieved 2015-04-15.
  10. ^Mike Rose (2011-09-28). 'Interview: Lifeless Planet's David Board Bursts Onto Indie Scene'. Gamasutra. Retrieved 2015-04-15.
  11. ^'Lifeless Planet for PC Reviews'. Metacritic. Retrieved 2015-04-15.

External links[edit]

  • Lifeless Planet at MobyGames
  • Lifeless Planet on IMDb
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Lifeless_Planet&oldid=903924694'

. Serenity Forge (PC, PS4). Stage 2 Studios (XB1)David BoardRich Douglas,ReleaseMicrosoft WindowsMarch 6, 2014 June 6, 2014 (Full release)OS XJune 23, 2014Xbox OneMay 13, 2015LinuxMarch 25, 2016PlayStation 4July 19, 2016Nintendo SwitchSeptember 6, 2018,Mode(s)Lifeless Planet is a 2014 developed by independent American company Stage 2 Studios and published by Serenity Forge. The game was released on June 6, 2014 for and on June 23, 2014 for, and has been ported to the on May 13, 2015, on March 25, 2016 and to the on July 19, 2016. Lifeless Planet was in development since 2011 and is primarily the product of the one developer, David Board. Contents.Plot The game follows an on a trip to another planet that is thought to be filled with lifeforms.

The mission is a failure as the ship is lost in the crash, the protagonist is unable to locate other crew members, and the planet turns out to be an enormous wasteland completely devoid of life; however, among the vast emptiness is a derelict science outpost constructed on the planet. The game follows the protagonist as he explores the planet and figures out how the Soviets managed to travel to the planet, and why the outpost is now empty. He explores through the planet only to get flashbacks of life on earth. As he seemingly sinks deeper into madness he finds out he is not alone and the only other survivor is a Russian girl who supposedly is the cure.Gameplay. The player explores the desolate environment of Lifeless Planet.The game contains platforming adventure and puzzles to solve.

Levels in the game are linear. The gameplay difficulty increases as the game progresses to match up with the player's skills learned from playing the game. Development and release The game was originally planned to be an action platformer, but as development of the story expanded, developer David Board chose to refocus the game to center on the story.

The game is inspired by classic including 's and the, as well as by sci-fi. Board said that he aimed for the game to convey the 'combined sense of optimism and dread of what science was capable of in the hands of humankind'.The game was part funded through crowdfunding, launching a campaign in September 2011. The campaign achieved its $8,500 target within 24 hours of going live, and eventually closed with over $17,000 raised. The exposure generated by the campaign helped to secure a publishing deal for the game. Though Board originally intended to release the game in July 2012, delays meant it took until March 2014 for just the release.The early access release included the first six chapters of the game, approximately one third of the game's content which corresponds to about two hours of gameplay.

Described that gameplay as 'perfunctory', with some puzzle solutions being extremely obvious, a lot of time spent 'just walking', and some gameplay elements feeling 'contrived'. The final version of the game has around 20 chapters and which was released June 6, 2014. It would also include features not present in such as support for, subtitles, and the option for Russian or German language.

This game is similar to the work of,.Reception The game received mixed reviews, generating a score of 59/100 on reviews aggregation website. References.

^ Katie Williams (2014-03-06). Retrieved 2015-04-15. ^ David Board (2014-04-30). Retrieved 2014-05-12. David Board (2015-04-29).

Retrieved 2015-05-05. Retrieved 2016-07-05. Retrieved 2018-09-06. ^ Chalk, Andy (2014-03-31). Retrieved 2014-04-04. David Board (2011-09-17).

Retrieved 2015-04-15. Mike Rose (2014-02-05). Retrieved 2015-04-15.

Mike Rose (2011-09-28). Retrieved 2015-04-15. Retrieved 2015-04-15.External links. at. on.